BOMBANANA! mode reference

Endless Mode

Endless starts with 150 seconds and 3 strikes per wave. Eight tiers increase normal modules, Chaos modules, hard-module weight, and environmental hazards.

Eight wave tiers

Wave progression table

Boundary waves 18, 24, 35, and 50 appear in adjacent rows. Until a full live run confirms the transition, prepare for either neighboring tier on those waves.

Wave rangeNormalChaosEasy weightMedium weightHard weightHazard tier
1–210100%0%0%0
3–62080%20%0%1
7–133150%50%0%1
14–183120%40%40%2
18–24420%80%20%3
24–35320%50%50%3
35–50420%20%80%4
50–∞420%0%100%5
Time economy

Starting time and bonuses

Starting time150s
Easy bonus+25s
Medium bonus+40s
Hard bonus+55s
Strikes per wave3
Final tierWave 50 → ∞
Selection behavior

Repeat avoidance is enabled

Normal and Chaos module selection avoid immediate repeats. This does not promise an entirely repeat-free session across every tier change.

Version note

When this table applies

These values apply to BOMBANANA! 1.0.0. Boundary-wave behavior and later balance patches may change the exact difficulty seen in a live run.