Endless Mode
Endless starts with 150 seconds and 3 strikes per wave. Eight stored tiers increase normal modules, Chaos modules, hard-module weight, and environmental hazard tier.
Wave progression table
The range boundaries below are displayed exactly as stored. Adjacent tiers reuse values such as 18, 24, 35, and 50; the runtime’s inclusive/exclusive comparison was not verified.
| Stored waves | Normal | Chaos | Easy weight | Medium weight | Hard weight | Hazard tier |
|---|---|---|---|---|---|---|
| 1–2 | 1 | 0 | 100% | 0% | 0% | 0 |
| 3–6 | 2 | 0 | 80% | 20% | 0% | 1 |
| 7–13 | 3 | 1 | 50% | 50% | 0% | 1 |
| 14–18 | 3 | 1 | 20% | 40% | 40% | 2 |
| 18–24 | 4 | 2 | 0% | 80% | 20% | 3 |
| 24–35 | 3 | 2 | 0% | 50% | 50% | 3 |
| 35–50 | 4 | 2 | 0% | 20% | 80% | 4 |
| 50–∞ | 4 | 2 | 0% | 0% | 100% | 5 |
Starting time and bonuses
Repeat avoidance is enabled
The configuration enables repeat avoidance for both normal and Chaos module selection. It does not disclose the full runtime candidate pool or guarantee that every possible sequence has no repeats across tier transitions.
What still needs runtime verification
Static data verifies the stored values shown here. It does not prove the exact inclusive/exclusive wave boundary rule, score calculation, network behavior, or whether a post-load system modifies a tier.