BOMBANANA! mode reference
Endless Mode
Endless starts with 150 seconds and 3 strikes per wave. Eight tiers increase normal modules, Chaos modules, hard-module weight, and environmental hazards.
Eight wave tiers
Wave progression table
Boundary waves 18, 24, 35, and 50 appear in adjacent rows. Until a full live run confirms the transition, prepare for either neighboring tier on those waves.
| Wave range | Normal | Chaos | Easy weight | Medium weight | Hard weight | Hazard tier |
|---|---|---|---|---|---|---|
| 1–2 | 1 | 0 | 100% | 0% | 0% | 0 |
| 3–6 | 2 | 0 | 80% | 20% | 0% | 1 |
| 7–13 | 3 | 1 | 50% | 50% | 0% | 1 |
| 14–18 | 3 | 1 | 20% | 40% | 40% | 2 |
| 18–24 | 4 | 2 | 0% | 80% | 20% | 3 |
| 24–35 | 3 | 2 | 0% | 50% | 50% | 3 |
| 35–50 | 4 | 2 | 0% | 20% | 80% | 4 |
| 50–∞ | 4 | 2 | 0% | 0% | 100% | 5 |
Starting time and bonuses
Starting time150s
Easy bonus+25s
Medium bonus+40s
Hard bonus+55s
Strikes per wave3
Final tierWave 50 → ∞
Repeat avoidance is enabled
Normal and Chaos module selection avoid immediate repeats. This does not promise an entirely repeat-free session across every tier change.
When this table applies
These values apply to BOMBANANA! 1.0.0. Boundary-wave behavior and later balance patches may change the exact difficulty seen in a live run.