BOMBANANA! mode reference

Endless Mode

Endless starts with 150 seconds and 3 strikes per wave. Eight stored tiers increase normal modules, Chaos modules, hard-module weight, and environmental hazard tier.

Eight stored tiers

Wave progression table

The range boundaries below are displayed exactly as stored. Adjacent tiers reuse values such as 18, 24, 35, and 50; the runtime’s inclusive/exclusive comparison was not verified.

Stored wavesNormalChaosEasy weightMedium weightHard weightHazard tier
1–210100%0%0%0
3–62080%20%0%1
7–133150%50%0%1
14–183120%40%40%2
18–24420%80%20%3
24–35320%50%50%3
35–50420%20%80%4
50–∞420%0%100%5
Time economy

Starting time and bonuses

Starting time150s
Easy bonus+25s
Medium bonus+40s
Hard bonus+55s
Strikes per wave3
Final stored tierWave 50 → ∞
Selection behavior

Repeat avoidance is enabled

The configuration enables repeat avoidance for both normal and Chaos module selection. It does not disclose the full runtime candidate pool or guarantee that every possible sequence has no repeats across tier transitions.

Evidence boundary

What still needs runtime verification

Static data verifies the stored values shown here. It does not prove the exact inclusive/exclusive wave boundary rule, score calculation, network behavior, or whether a post-load system modifies a tier.