BOMBANANA! mode reference
Custom Mode
Easy, Medium, and Hard use the same timing schedule for radio and lamp faults within each preset. Hard begins sooner, repeats faster, schedules more faults, and waits longer before auto-fixing.
Hazard presets
Easy vs Medium vs Hard
Both the radio and lamp are enabled in all three stored presets. The table shows one schedule because their timing values match within each difficulty.
| Preset | Faults per system | First fault | Repeat interval | Auto-fix | Player meaning |
|---|---|---|---|---|---|
| Easy | 2 | 45s | 60–90s | 15s | More setup time and long gaps. |
| Medium | 5 | 30s | 25–40s | 20s | Earlier faults with tighter repeats. |
| Hard | 10 | 20s | 15–25s | 25s | Fast opening fault and sustained disruption. |
Achievement connection
Fearless Monkeys
Steam’s published condition for “Fearless Monkeys” is to choose Hard difficulty in Custom Mode. The achievement page records a 15.5% global unlock rate captured on September 2, 2026.
These values are verified static configuration from game version 1.0.0. The wiki has not runtime-tested whether another system adjusts them after loading.