BOMBANANA! mode reference

Custom Mode

Easy, Medium, and Hard use the same timing schedule for radio and lamp faults within each preset. Hard begins sooner, repeats faster, schedules more faults, and waits longer before auto-fixing.

Hazard presets

Easy vs Medium vs Hard

Both the radio and lamp are enabled in all three stored presets. The table shows one schedule because their timing values match within each difficulty.

PresetFaults per systemFirst faultRepeat intervalAuto-fixPlayer meaning
Easy245s60–90s15sMore setup time and long gaps.
Medium530s25–40s20sEarlier faults with tighter repeats.
Hard1020s15–25s25sFast opening fault and sustained disruption.
Achievement connection

Fearless Monkeys

Steam’s published condition for “Fearless Monkeys” is to choose Hard difficulty in Custom Mode. The achievement page records a 15.5% global unlock rate captured on September 2, 2026.

These values are verified static configuration from game version 1.0.0. The wiki has not runtime-tested whether another system adjusts them after loading.