DefusalCable
Cut the correct cable based on the number of cables connected to the module, and the color of the active light.
Read module guideFind the official rule for every BOMBANANA! defusal and Chaos module, compare source difficulty, and jump to campaign levels where the module is explicitly configured.
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DefusalCut the correct cable based on the number of cables connected to the module, and the color of the active light.
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DefusalAfter entering the displayed result, press the correct button based on the color of the active light, and whether the result is odd or even.
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DefusalPress the correct direction button based on the number written in Braille, and the color of the active light.
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Defusal
DefusalPress the buttons until you find one that makes a sound. Then, based on the Braille number written on that button and its color, press the buttons at the positions marked in the table.
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DefusalRotate the pointer to find the symbol that makes a sound. Press the correct colored button based on the current stage, and that symbol.
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DefusalPlay the notes in sequence based on the octave number written in Braille, and the color of the active light.
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DefusalPress the button corresponding to the heated button color shown in the table. For each subsequent stage, repeat the previous buttons in order, then press the button corresponding to the current stage.
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DefusalEnter the numbers represented by the Morse code played by each display socket, then press ENTER.
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DefusalUse the maze number written in Braille to move the red dot to the point with the green light.
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DefusalToggle the switches on or off according to the left-to-right sequence of colored lights, and the Braille number beneath them, then press ENTER.
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ChaosLower the rising pressure needle by repeatedly pressing the center button. Continue until the bomb is defused.
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ChaosPull down the continuously rising slider. Continue until the bomb is defused.
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ChaosAfter the alarm activates, press every heated button within 10 seconds. Continue until the bomb is defused.
Read module guideTry a module name such as Cable, Maze, or Alarm.
Easy, Medium, and Hard mirror the module registry’s three stored tiers. Campaign appearance lists include only exact module names; Random Easy/Medium/Hard slots remain random pools and are never counted as a guaranteed appearance.
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