Bomb database · v1.0.0

All 14 modules

Find the official rule for every BOMBANANA! defusal and Chaos module, compare source difficulty, and jump to campaign levels where the module is explicitly configured.

Showing all 14 modules

Calculator module reference art from BOMBANANA!Defusal
Easy4 × 2 grid

Calculator

After entering the displayed result, press the correct button based on the color of the active light, and whether the result is odd or even.

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Soundboard module reference art from BOMBANANA!Defusal
Medium4 × 2 grid

Soundboard

Press the buttons until you find one that makes a sound. Then, based on the Braille number written on that button and its color, press the buttons at the positions marked in the table.

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Symbol module reference art from BOMBANANA!Defusal
Medium4 × 2 grid

Symbol

Rotate the pointer to find the symbol that makes a sound. Press the correct colored button based on the current stage, and that symbol.

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Monkey-Says module reference art from BOMBANANA!Defusal
Hard4 × 2 grid

Monkey-Says

Press the button corresponding to the heated button color shown in the table. For each subsequent stage, repeat the previous buttons in order, then press the button corresponding to the current stage.

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Switch module reference art from BOMBANANA!Defusal
Hard4 × 2 grid

Switch

Toggle the switches on or off according to the left-to-right sequence of colored lights, and the Braille number beneath them, then press ENTER.

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Alarm module reference art from BOMBANANA!Chaos
Medium4 × 2 grid

Alarm

After the alarm activates, press every heated button within 10 seconds. Continue until the bomb is defused.

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No matching module

Try a module name such as Cable, Maze, or Alarm.

How to read this collection

Difficulty is source data, strategy is context

Easy, Medium, and Hard mirror the module registry’s three stored tiers. Campaign appearance lists include only exact module names; Random Easy/Medium/Hard slots remain random pools and are never counted as a guaranteed appearance.

See verification method