BOMBANANA! guide

Beginner guide: your first defusal

A run succeeds when the team solves every normal module before the timer expires or the mistake limit is reached. Blind manipulates the bomb, Deaf handles spoken communication, and Mute reads the defusal manual and answers with gestures.

5 min readUpdated 2026-09-02Game v1.0.0
The BOMBANANA! bomb defusal manual open to the Cable Module page
Before you start

What to know

  • Three players in the same BOMBANANA! lobby.
  • In-game voice and gestures available.
  • Each player understands their assigned sensory role.
Recommended flow

Step by step

Read the shared limits

Confirm the time and remaining mistakes on the bomb display before anyone starts an input.

Name the active module

Deaf identifies what is on the bomb and speaks the module name. Mute finds that page in the defusal manual.

Translate the rule

Mute uses gestures to relay the table result. Deaf turns that signal into a short, unambiguous callout.

Make one confirmed input

Blind locates and manipulates the bomb by touch. Confirm the result before moving to the next stage or module.

Keep Chaos modules controlled

Pressure, Slider, and Alarm cannot be completed like normal modules. The official tutorial says they must be managed until the bomb is defused.

Common mistakes

Watch for these

  • Using external voice chat bypasses the intended role restrictions; the in-game tutorial explicitly tells teams not to use it.
  • Braille dots are readable only by Blind.
  • A module stage is not the whole bomb—watch both the current stage and total stage indicators.
Continue

Useful next pages